Power Modern Grid Art

September 18th, 2014
games, ideas
Materials: One copy of Power Grid, one copy of Modern Art.
Players: Three to five.
Time: Two hours? Probably more the first time.

Rules:
  1. Turn order is clockwise. On your turn you choose whether to play a turn of Modern Art or Power Grid. A Modern Art turn is a painting being offered for sale; a Power Grid turn is one of 'determine turn order', 'buy power plants', 'buy raw materials', 'building', or 'bureaucracy'. It being 'your turn' has no other effects. After one subgame has finished, all other turns are of the remaining subgame. Neither subgame is scored until both are finished.
  2. Players may trade Modern Art and Power Grid money at any time, choosing whatever exchange rate they like. Other trades, like paying someone to play a specific painting or bid on a specific plant, are still not allowed.
  3. The winner is the player with the lowest summed rank. If Pat comes in 1st in Power Grid and 3rd in Modern Art then their summed rank is 4. Ties are broken by the person with the most money, summing final amounts for both games.
I haven't tried it, but I'd like to.

Comment via: google plus, facebook

Recent posts on blogs I like:

Against Lyman Stone On Animal Welfare

Demographer Lyman Stone writes:

via Thing of Things March 21, 2025

Product in the age of AI

We’re seeing AI features pop up in every product we use. Slack, Google Drive, etc.

via Home March 18, 2025

How I've run major projects

focus • maintain a detailed plan for victory • run a fast OODA loop • overcommunicate • break off subprojects • have fun • bonus content: my project management starter kit

via benkuhn.net March 16, 2025

more     (via openring)