Mini Go: Gateway Game

January 13th, 2025
games, go
There are lots of ways to categorize board games, but an axis I care a lot about is accessibility: how much of an investment is learning a game? Race For the Galaxy and Power Grid are great games, but I'd expect to spend 15+ min teaching before we could play. Set or Anomia, though, I could explain in a minute or two.

Games you can teach quickly are great in a casual context: people wander over, and you can get them playing right away. And one of my favorite casual games is Go.

If you know Go this is a surprising claim: we're talking about one of the deepest board games humans (and others?) play. It's famously complex, with two decades separating computers surpassing humans in chess and then in Go. And yet, if you shrink the board to where a game just takes a few minutes, it's a great party game:

not a Go meetup; the board games table at a contradance weekend

The rules of Go are very simple, and it is only their interaction on a large board that gives Go it's depth. I can get someone playing on a 5x5 in a couple minutes, and we'll usually play a few quick games in a row. At this scale people can draw strongly on their general purpose reasoning while they're building up their intuitive sense. Then I'll get them playing someone else who's never played before. Once black starts consistently winning on 5x5, we go to 7x7. And if someone shows up who already knows how to play we can do 9x9.

The game does feel different at the smaller scale, with more focus on capturing and less on territory, but the learning curve is fantastically welcoming. I think the broader Go community has been making a serious mistake in dismissing sizes below 9x9 as not worth playing.

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