Better Anomia |
January 8th, 2024 |
games |
What makes this fun is you often end up with a stack of same-symbol cards on your pile, and so when someone takes your top card you're still displaying matching symbols. Then either they name something from your now-revealed card's category, or you name something for the card they just took and steal it back. You continue until you no longer match. I've played games where we ended up with a stack of 10+ matching cards, which several people tried to steal, some successfully and some not.
To prevent cycles where we both keep saying "ice cream" as quickly as possible to steal and re-steal 'frozen food', this requires the usually-optional 'no-repeats' rule. [1] But that rule is a good enough one that I'd always prefer to play with it anyway.
Here's a walked example. Initially no one matches:
Drawing "Musical Instrument" causes a match:
"Bridge" is stolen with "Danyang-Kunshan", revealing "Bagel Flavor":
"Bagel Flavor" is stolen with "poppyseed", revealing "Cowboy Accessory":
In a shocking reversal, "Bagel Flavor" is stolen back with "egg":
And "Bridge" is stolen back with "Bay":
Finally, "Musical Instrument" is stolen with "drum":
They no longer match, and the face-off is over.
[1] The specific formulation we use is that any example that moves a
card has been used up and can't be used again. And if we play
multiple times with the same deck in one sitting repeats from the
previous time are still not allowed, though new players joining can
still use them. Note that we do allow words that have come up in
conversation or failed to move cards; this seems to be more fun than
the official formulation which prohibits using anything previously
spoken.
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